AI Insights · Timothy · October 2021
Top 5 Card Battler Apps on Android in Austria Q3 2021
Discover the performance trends of the top 5 card battler apps on Android in Austria for Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 card battler apps on Android in Austria showcased varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these metrics.
Mighty Party experienced fluctuations in its weekly revenue, starting at approximately $8.2K at the end of June and peaking at $10.9K in early August. Weekly downloads saw a rise from around 2.4K to a peak of 3.7K in early August before gradually declining to just over 1K by the end of September. Active user numbers were relatively stable, peaking at 20.2K in early August and ending the quarter at roughly 14.5K.
Yu-Gi-Oh! Duel Links showed a downward trend in weekly revenue, starting at $5.4K and dipping to a low of $1.9K by late July, with a slight recovery to $3.1K by the end of September. Downloads remained relatively stable, fluctuating around 130 to 150 per week, with a slight increase to 178 in the last week of September. Active users hovered around 2.9K throughout the quarter, finishing at approximately 2.7K.
Magic: The Gathering Arena saw its weekly revenue fluctuate, starting at $1.3K and peaking at $2.2K in early July, with a notable dip to $464 in late August before ending the quarter at $1.1K. Weekly downloads remained consistent, averaging around 120 downloads per week, with a slight increase to 151 by the end of September. Active users showed a steady increase from 339 at the end of June to 433 by the end of September.
Legends of Runeterra had modest weekly revenue, beginning at $519 and reaching a peak of $1.4K in late August, before settling at $445 by the end of September. Downloads were relatively stable, ranging from 54 to 102 per week, with a slight uptick towards the end of the quarter. Active users fluctuated around the 1.2K mark, ending the quarter at approximately 1.1K.
GWENT: The Witcher Card Game displayed consistent but low weekly revenue, starting at $247 and peaking at $434 in early August, ending the quarter at $246. Downloads were stable, averaging around 70 per week, with a slight decline towards the end of the quarter. Active users remained relatively constant, fluctuating around the 500 mark, ending the quarter at approximately 421.
For more detailed insights and analysis, visit Sensor Tower.